Just a glimpse of Rome II FE

October 28th, 2007

Just to let you know that I’m alive, i post for you an alpha of what will be Rome II FE, right now I’m implementing the 3D engine, cameras, lights, etc.. , also I’m thinking to redone the ground editor to make it look more like a paint program, so you can chose a tile and paint it onto the ground canvas.

I’m waiting for your critics, let me know your opinions about usability. Right now to change camera use q,w,e,r,t,a,s,d,f … sorry I’m trying to make a more useable camera).

If you don’t see the map qhen it’s loaded press d until you see it.

Rome II FE Alpha (344 hits)

Rome II FE Addon (240 hits)


5 Responses to “Just a glimpse of Rome II FE”

  1. yesder on October 30, 2007 6:28 pm

    >___

  2. Tass on November 19, 2007 11:58 am

    I keep having Access violation at address 00418ABD in module RomeIIfe100.exe. read of address B50F872E. This happens when I open a map in rsw, and when I navigate through the models sounds etc, while I have a map loaded

  3. Benjamin on December 7, 2007 9:07 am

    keep up the good work! but, to say the least, it’s a little buggy and could use a user friendly GUI

  4. fabs on March 9, 2008 8:03 am

    I like it… If only you could save modified gnd files ^_^

    And the GUI is really nice and efficient. Keep up the good work. Good to see some new tools that are actually getting released (unlike borf’s tools).

  5. Revan on July 24, 2008 9:18 pm

    hello
    I have a small problem, when I open a map, it does not have no texture there and when I try to open ==>cannot open file texture\….

Trackback URI | Comments RSS

Leave a Reply

Name (required)

Email (required)

Website

Speak your mind

    About this blog
    Here i post all Ragnarök Online related Tools