Just a glimpse of Rome II FE
October 28th, 2007
Just to let you know that I’m alive, i post for you an alpha of what will be Rome II FE, right now I’m implementing the 3D engine, cameras, lights, etc.. , also I’m thinking to redone the ground editor to make it look more like a paint program, so you can chose a tile and paint it onto the ground canvas.
I’m waiting for your critics, let me know your opinions about usability. Right now to change camera use q,w,e,r,t,a,s,d,f … sorry I’m trying to make a more useable camera).
If you don’t see the map qhen it’s loaded press d until you see it.
Rome II FE Alpha (348 hits)
Rome II FE Addon (248 hits)
Filed under Rome |5 Responses to “Just a glimpse of Rome II FE”
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I keep having Access violation at address 00418ABD in module RomeIIfe100.exe. read of address B50F872E. This happens when I open a map in rsw, and when I navigate through the models sounds etc, while I have a map loaded
keep up the good work! but, to say the least, it’s a little buggy and could use a user friendly GUI
I like it… If only you could save modified gnd files ^_^
And the GUI is really nice and efficient. Keep up the good work. Good to see some new tools that are actually getting released (unlike borf’s tools).
hello
I have a small problem, when I open a map, it does not have no texture there and when I try to open ==>cannot open file texture\….