Main Window

August 29th, 2006

++Imagen de la pantalla principal++
This is a screenshot of the main window, the world editor, from this window you can edit objects, sounds, lights and effects from the map.
++ Imagen del menu ++
This is the main menu and you have

  • File
    • New - Creates a new map
    • Open - Open a existing map
    • Save - Save the current map
    • Save as.. - Save the current map with a specific name
  • World
    • Model
      • Add Model - Add a model to the map
      • Delete Model - Deletes the model/s selected in the tree
    • Light
      • Add Light - Add a light to the map
      • Delete Light - Deletes the light/s selected in the tree
    • Sound
      • Add Sound - Add a sound to the map
      • Delete Sound - Deletes the sound/s selected in the tree
    • Effect
      • Add Effect - Add a effect to the map
      • Delete Effect - Deletes the effect/s selected in the tree
    • Ground
      • Generate - Creates a new ground for the map
      • Modify - Edit the ground of the map
    • Altitude
      • Generate - Autocreates walkable tile from ground
    • Lightmap
      • Generate - Creates the lightmaps for the map
    • Reload - Reloads the tree information
  • About - Shows About Window

++ Imgen de la barra de botones ++
You can also access a few menu options from the button bar.

++ Imagen de la pantalla en regiones ++

  • Region 1 : We have the treeview where object collections are displayed, every type of object has an icon:

    • Model
    • Light
    • Sound
    • Effect
  • Region 2 : We have details from the objects displyed in region 1, for example if you click in a model you will see all parameters from it, and of course you can modify the values by changing directly from this region.
  • Region 3 : We have the map preview, every object of the map it’s painted in 2D in this area, green spots are models, yellow are lights, sounds are red, and effects are blue.
  • Region 4 : We have the zoom ruler, you can zoom in or zoom out the map.
  • Region 5 : We have the status bar, first field it’s the file path, the others fields belongs to map coordinates, first are coords used in client scale ( need to accurate the conversion), and the other fields are coords used in Rome and the true value of the map, because client converts coords.

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