EZV - Effect Scripting File
This file is a scripting file that becomes str file once it’s compiled.
EVFF0.95
fps= [number of layers]
maxkey= [maximun value of the key]
layernum= [Number of layers]
layer:[Name of layer]
{
display=[0,1]
group=[unknown]
type=[unknown]
texcnt= [Number of texture]
texname=[Filename]
anikeynum=[Number of animation keys]
{
frame=[Frame Number]
aniframe=[Animation Frame Number]
anitype= [Animation Type]
delay=[Animation Delay]
pos=[Position x,Position y]
uv=[Upper Vector x, Upper Vector y]
uvs=[Upper Vector Scale x, Upper Vector Scale y]
uv2=[Upper Vector 2 x, Upper Vector 2 y]
uvs2=[Upper Vector 2 Scale x, Upper Vector 2 Scale y]
scale=[Scale x, Scale y]
angle=[Angle x, Angle y, Angle z]
color=[Color R, Color G, Color B, Color A, Color unknown, Color unknown]
mtpreset=[Unknown]
points=[Position x1, Position y1, Position x2, Position y2, Position x3, Position y3, Position x4, Position y4]
rpoints=[Position x1, Position y1, Position x2, Position y2, Position x3, Position y3, Position x4, Position y4]
bezier=[Bezier x1, Bezier y1 Bezier x2, Bezier y2]
afbias=[Unknown]
posbias=[Unknown]
ptbias=[Unknown]
angbias=[Unknown]
uvbias=[Unknown]
uvsbias=[Unknown]
uvbias2=[Unknown]
uvsbias2=[Unknown]
}
Filed under Uncategorized |2 Responses to “EZV - Effect Scripting File”
Leave a Reply
Whoa.. how’d you figure this out?? Very interesting.
What compiler would I use if I wanted to compile such a file? Is there even a compiler that compiles this extension?