Rome II FE 1.011

March 18th, 2008

Some code bugs corrected, ground editor/generator enabled again with texture/tile improvements.Now in world editor you can categorize your own objects (lights , sounds, effects and models) so you can set your own preferences.

And the most awaited feature… the camera.. with shift + mouse left button you can change the heading, and with shift + mouse right button you can change the camera position

Rome II FE 1.01 Gorund Editor EditorRome II FE 1.01 World EditorRome II FE 1.01 Gorund Editor Editor

Have fun!

Rome II FE 1.011 (1087 hits)

*To Edit tiles you must left pressed the ion with two pieces of square and an arrow crossing them. Add your own tiles, and use it as you were painting.

Rome II FE 1.01

February 28th, 2008

Time for a new alpha release, I fixed some minor bugs. Now you can categorize models and sounds, you can add your own in xml. Objects are represented with a line ( by now).

If you are interested helping me in xml model info update, you can send me your modified xml, andI’ll put it on the nest release

I let you try and tell me what you think!

Rome II FE 1.01 (Fixed) (362 hits)

Rome SE has 1000 Hits!

December 10th, 2007

Thank you, Rome II SE 1.27 has more than a thousand hits!. Now I see people are very interested in map making.

Just a glimpse of Rome II FE

October 28th, 2007

Just to let you know that I’m alive, i post for you an alpha of what will be Rome II FE, right now I’m implementing the 3D engine, cameras, lights, etc.. , also I’m thinking to redone the ground editor to make it look more like a paint program, so you can chose a tile and paint it onto the ground canvas.

I’m waiting for your critics, let me know your opinions about usability. Right now to change camera use q,w,e,r,t,a,s,d,f … sorry I’m trying to make a more useable camera).

If you don’t see the map qhen it’s loaded press d until you see it.

Rome II FE Alpha (344 hits)

Rome II FE Addon (240 hits)

Hi everyone, long time no see!

August 22nd, 2007

It’s been a while since last post, I was (and I am) very busy, but i manage to spend a little time to continue developing Rome II. Right now i’m focusing on Rome II FE changing the 2D view to a 3D view, but there’s a lot of work to do, specially if i want to separate data from model view.

I want you to know that Rome II it’s not dead but i prefer to release a working Rome II FE than a buggy one, soon (or late XDD) i’ll post some images.

Hope you don’t give up on me!

Rome II SE 1.27 Released

September 4th, 2006

New version released, with a few restrictions in ground editor mode. It’s just a release, because , right now i’m busy and time between next release will be long.

  • World Mode
    • Fixed a few bugs refering to effects edit.
    • Change in menus, now Objects and Field Categories.
    • Generate a new ground
  • Ground Mode
    • Add Tiles
    • Texture Replace
    • Copy Tile Mode
    • Edit Tile from Details
    • Edit Cube from Details

Anything else, enjoy!

Rome II SE 1.26 Released

August 21st, 2006

Version 1.26 released. This version includes :
World Editor (Main) :

  • Cosmetic changes
  • About window (at last)
  • Tooltips added

Ground Editor (New):

  • Texture replace
  • Tile display
  • Cubes display
  • Cube edit altitude
  • Save ground changes
  • Tooltips added

And some other minor changes, hope you like it.

I’m still waiting xml colaborations, if anyone has time and like to help, i hve to recollect effects time and loop values, so open a existing map, and get values from effects, so in next version can have default values to begin, witout these values some effects don’t work.

Making test with1.26

August 16th, 2006

One screenshot from Izlude manipulated with Rome 1.26, tile change does not work well, but edit cube altitude works fine.

Ground Edition Test

Rome II SE 1.26 Beta

August 15th, 2006

If someone want to try this version. Here it is a Rome II SE 1.26 Beta to try. Still very buggy, but if you wanna see how it works and send me feedback, i’ll apreciate this.

Screenshots of version 1.26

August 9th, 2006
Ground of Morroc Pyra 06 Ground of Prontera Church Ground of Valkyrie

These are screenshots from gorund editor, it’s not completely corrected the tile adjustement, but gives you an idea how it looks like. Screenshots from left to right are Morroc Pyramid 06, Prontera Church and Valkyrie Realm.

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