Rome II SE 1.26 Released

August 21st, 2006

Version 1.26 released. This version includes :
World Editor (Main) :

  • Cosmetic changes
  • About window (at last)
  • Tooltips added

Ground Editor (New):

  • Texture replace
  • Tile display
  • Cubes display
  • Cube edit altitude
  • Save ground changes
  • Tooltips added

And some other minor changes, hope you like it.

I’m still waiting xml colaborations, if anyone has time and like to help, i hve to recollect effects time and loop values, so open a existing map, and get values from effects, so in next version can have default values to begin, witout these values some effects don’t work.

Making test with1.26

August 16th, 2006

One screenshot from Izlude manipulated with Rome 1.26, tile change does not work well, but edit cube altitude works fine.

Ground Edition Test

Rome II SE 1.26 Beta

August 15th, 2006

If someone want to try this version. Here it is a Rome II SE 1.26 Beta to try. Still very buggy, but if you wanna see how it works and send me feedback, i’ll apreciate this.

Screenshots of version 1.26

August 9th, 2006
Ground of Morroc Pyra 06 Ground of Prontera Church Ground of Valkyrie

These are screenshots from gorund editor, it’s not completely corrected the tile adjustement, but gives you an idea how it looks like. Screenshots from left to right are Morroc Pyramid 06, Prontera Church and Valkyrie Realm.

More about Rome II SE 1.26

August 9th, 2006

Now, i finally added a ground viewer ( right now only viewer), so you can view ground tiles, in order to load the textures for ground you will need the “\texture” folder decompressed from grf in ascii, and if you want to view a minimap, you have to copy them from “\textures\…..\map\” and put where you have the maps, as well as texture folder must be in the same folder where the map is. Soon i’ll post some screenshots, and possibly a download (still very buggy, but if you want to try…).

Read me soon!

Incoming 1.26 version

August 4th, 2006

A little changes comes with this new version, fisrt of all now ground edition and rsw edition are splited up ino two differents windows, to ensure usabilility. As you can see, by the moment ground edition only shows how tiles are disposed and what value of color have, to put texture i new a further develpment, but may be this will require to have decompresed textures. If you agree i can do it in time (grf loading it’s more complex to add).

Rome II SE 1.26 - Ground Editor WindowRome II SE 1.26 - Main Window

This it’s a preview, enjoy it , i’m waiting for you comments.

Numbers in ground editor are the number of texture used.

    About this blog
    Here i post all Ragnarök Online related Tools