Rome II SE 1.26 Released
Version 1.26 released. This version includes :
World Editor (Main) :
- Cosmetic changes
- About window (at last)
- Tooltips added
Ground Editor (New):
- Texture replace
- Tile display
- Cubes display
- Cube edit altitude
- Save ground changes
- Tooltips added
And some other minor changes, hope you like it.
I’m still waiting xml colaborations, if anyone has time and like to help, i hve to recollect effects time and loop values, so open a existing map, and get values from effects, so in next version can have default values to begin, witout these values some effects don’t work.
Filed under Rome | Comment (1)Making test with1.26
One screenshot from Izlude manipulated with Rome 1.26, tile change does not work well, but edit cube altitude works fine.

Rome II SE 1.26 Beta
If someone want to try this version. Here it is a Rome II SE 1.26 Beta to try. Still very buggy, but if you wanna see how it works and send me feedback, i’ll apreciate this.
Filed under Rome | Comment (1)Screenshots of version 1.26
These are screenshots from gorund editor, it’s not completely corrected the tile adjustement, but gives you an idea how it looks like. Screenshots from left to right are Morroc Pyramid 06, Prontera Church and Valkyrie Realm.
Filed under Rome | Comments (2)More about Rome II SE 1.26
Now, i finally added a ground viewer ( right now only viewer), so you can view ground tiles, in order to load the textures for ground you will need the “\texture” folder decompressed from grf in ascii, and if you want to view a minimap, you have to copy them from “\textures\…..\map\” and put where you have the maps, as well as texture folder must be in the same folder where the map is. Soon i’ll post some screenshots, and possibly a download (still very buggy, but if you want to try…).
Read me soon!
Filed under Rome | Comment (0)Incoming 1.26 version
A little changes comes with this new version, fisrt of all now ground edition and rsw edition are splited up ino two differents windows, to ensure usabilility. As you can see, by the moment ground edition only shows how tiles are disposed and what value of color have, to put texture i new a further develpment, but may be this will require to have decompresed textures. If you agree i can do it in time (grf loading it’s more complex to add).
This it’s a preview, enjoy it , i’m waiting for you comments.
Numbers in ground editor are the number of texture used.
Filed under Rome | Comments (2)